* high priority
// done
/ partly done or needs testing
(r) rejected
(s) suspended

//Datasoitujen luokkien tarkistus + erikoisyliajot. (timo)
//Nostotekoly.
//Kick ja bite toimimaan, jos kdet irti. (timo)
//Pertun kasvot. (timo)
//Zoom lookiin. (hex)
//Vrien tarkistuslpikyminen.
//Enner beast ihmiseksi + p kuntoon. (timo)
//Menua vasemmalle.
(r) Damage estimate kuntoon. (timo)
//Werewolfit kuntoon. (timo)
//Paneeli kuntoon:
//* Uusi siluetti. (kahvi)
//* Itemit sen ymprille.
//* Attribuutit ja status alle.
//Efektien lpikyminen. (timo)
//Miina kuntoon. (timo)
//Lookmoden messaget kuntoon. (timo)
//Bodypartien ja actioneiden scoret. (timo)
(r) Luut kuntoon. (timo)
(r) BloodColorin animaatiostuktuuri. (timo)
//Paniikki. (hex)
//Pari kolme uutta artifaktiasetta, mutta ei miekkoja.
//Leather armorin nimi kuntoon. (hex)
//Taistelun tasapainotus. (timo)
//Animaatiot: Artifaktit, (s) lamput...
//Amulet of life saving. (hex)
//Amulet of ESP.
//Ring of polymorph. (hex)
(r) Ring of strength.
//Ring of infravision. (timo)
//Ring of teleportation. (hex)
(r) ?Potion of invisibility. (hex)
//Magic whistlen kuva. (kahvi)
//Magic whistle. (hex)
(s) Inhandspicit kuntoon. (timo)
//Ruumiinosien hoitotavat:
//* Temppelit rahaa vastaan - raaja paikoilleen (1 hp) tai uusi luonnollinen raaja (1 hp). (hex)
//* Atavus - lahjaraaja (max hp). (hex)
//* Seges - raaja paikoilleen (max hp) tai uusi luonnollinen raaja (max hp). (hex)
//* Silva - raaja paikoilleen (1 hp) tai uusi luonnollinen raaja (1 hp). (hex)
//* Loricatus - mithril raaja (max hp). (hex)
//* Scabies - mutaatioraaja eli raaja paikoilleen (1 hp) tai uusi luonnollinen raaja (1 hp), mutta ominaisuuksia on muuteltu satunnaisesti. (hex)
//* Cruentus - tersraaja (max hp). (hex)
//* Potion of healing - uusi luonnollinen raaja (1 hp). (hex)
//* Enkelit (kerran 2500 vuorossa) - raaja paikoilleen (1 hp). (hex)
//* Perttu (kerran 16384 vuorossa) - kaikki raajat paikoilleen + kaikki hp:t maksimiin. (hex)
//Raajapulan vaikutus kickiin ja dodgaukseen. (timo)
//Avaimelle kuva. (kahvi)
//Helmet. (hex)
//BaseEmitationit toimintaan. (timo)
//Pertun nutin wishaaminen. (timo)
//Orc.
//Prices. (timo)
//OfferModifiers. (timo)
//NPModifiers. (timo)
//1-2 spesiaali helmetti, cloakkia, gauntlettia, beltti ja boottia.
//?Dipping to corpses, containers etc.
//Aliases!!!!!!!!!!!!!! (timo)
//Potion of poison. (timo)
//One handed penalties. (timo)
//Poisonous snake. (hex)
//Biting shouldn't make bodyparts fly.
//People shouldn't "die screaming" if their heads are not present.
//Shields. (timo)
//Lower all unarmed to hit values. (timo)
//Skeleton bodyparts.
//Amuletit, cloak
//Unicorns
//Effects and exps for wisdom and charisma.
(s) ?Shirt.
//Kamikaze dwarves.
//Naming hostile monsters.
(s) ?The flight of wielded item and amulet.
(s) ?Cats & rat corpses.
//Things thrown at doors.
//%s"
//CollectCreatures
//Drinking should be separated.
//Skeleton volume.
//"snake is standing"
//Genie's strength.
//Items inside chests carried by player at death should be shown. (hex)
//Consummo's pray effect. (hex)
//"You didn't manage to get onto the high score list" message.
//Glitter effect.
//Fire effect.
(s) Lightning effect.
//Flies over spoiling items effect.
(s) Monster mine triggering should be limited.
//Boots and gauntlets should be generated in pairs of two.
(s) Re-enable Golden Eagle Quest danger requirement.
//Prevent escape from Oree.
//?Configurations should be visually separated with colors.
//Blocking and visibility should be considered when calculating relative danger.
//Spiders must not trigger mines.
//Hit effects of thrown items.
(s) Applying wielded item should be possible.
//?Vodka.
//Splitting lines in highscores.
//Calamus and whip of Calamus should work together.
//Treasure room to the right arm of the Cathedral.
//?Artifact vault.
//Village and tunnel.
//Kick system should be checked. (timo)
//Kamikaze dwarves should be separated by colours.
(s) ?Manual.
//Item possibilities. (timo)
//Skull. (hex)
//Wand of cloning. (hex)
//Water should make gunpowder useless!
(r) ?Temporary invisibility should be cancelled if the character hits something.
//Applying a whistle should set the waypoint of all monsters in the level to point to the square under the player. (hex)
//Prevent digging with a broken pick-axe.
(s) Stethoscope should show relative danger.
//Remove the school food effects of scabies (or make them a lot more seldom).
(s) ?Raven.
Kicking chests.
//Prohibit spoiling in shops and on the cathedral floor.
/?Mellis should give information about unknown gods.
//Whips shouldn't really break when hitting armor.
//Balancing Loricatus.
//?Charges for magic whistle.
//Smithy to Attnam.
//Cut down the size of Elpuri's cave.
//Mana should be hidden.
//Solving the Elpuri Cave distance problem.
//Apply + chests.
//Stats of summoned bodyparts must be made more intelligent.
//Ergonomification of corpse consumption.
//RDAM and similiar unclear attributes should be moved to an own screen.
//?Snake flesh should be poisonous.
//?Some special effect for daemon flesh.
//Checking throw balance.
//Pick-axe available in the lowest levels.
//Boot m-color.
//?Look stretch config option.
(r) ?If a mine in the inventory is active, it should be displayed somehow.
//Potion full of antidote.
//?Teleport to level 10.
//Selecting from gear when using SoCM/SoEW/SoEA.
//Weapon volumes should be more realistic.
//?Flaming effect for holy banana.
//?Solving the iron cloak conundrum.
//?Broad tapeworm.
//Imperialist quest.
//Moving the lamp room to the tunnel.
//New background story.
//?Armor breaking.
//Tunnel boss.
(s) ?Something special to tunnel level 2.
//?Penalty for eating spoiled food.
//Pets shouldn't eat the player's bodyparts.
(s) ?Village duelist.
//?olterraincontainer
(s) Smith prices.
//?Kamikaze dwarf generation.
//Renaming "single weapon skills".
//?Scroll of repair.
(s) ?Prices of golden items.
//If a monster is polymorphed and kills the player, this should be shown in the high score entry.
//High score entry should show the dungeon where the player died. (killed by a bat in level 1 isn't informative as there are two such levels)
//Invisibility + selling.
//Bear traps should break eventually.
//More color states to silhouette.
//Digging walls should yield stones.
//Abort messages should tell the user to e-mail ivan-users@sourceforge.net. Remember to tell the user to state their version number/OS etc.
//?Zombie flesh should already be spoiled when a zombie dies
//Wait for keypress when player gets stuck in a bear trap.
